Q: How can I contact you?
A: My e-mail address is firstname.lastname@example.org. I'm also on Twitter and Facebook.
Q: Do you sign cards through the mail?
A: Yes! Send me an email and I'll let you know where to send your cards. I have limited time to sign cards between deadlines so what I usually do is let them pile up then take a half day to catch up on mail. If I have multiple consecutive deadlines this means it could take me several months to get your cards back to you so don't send anything you can't live without for a while.
General rules on sending cards: Try not to send more than 20 or 30 at a time and don't forget to include a Self Addressed Stamped Envelope. If you're unsure how much postage to include, a good rule of thumb is to put the same number of stamps on the SASE as you did on the package to the artist. If it’s enough to get there, it’s enough to get back. Matt Cavotta has a great article on signing request etiquette over at http://www.wizards.com/default.asp?x=mtgcom/daily/mc44
Q: Do you sell prints of your work?
A: Sure. Just send me an email letting me know what you're interested in.
Here is the pricing and payment info.
11"X17" paper print= $25 + $5 (shipping/handling) =$30 total
High Quality Large print $130 + $30 (shipping/handling) = $160 total
• These are quality photo prints that are mounted on masonite and given 2 coats of varnish so there's a brush stroke texture subtly visible. Sizes vary depending on the shape of the image but they are around 16"X20".
• Shipping/handling prices are within USA. Email me for prices if you're located outside the USA.
• All prints are buy 2 and get a 3rd print (of equal or lesser value) free with no additional shipping costs!
• Preferred payment is through Paypal
Q: Do you do sketches or doodle on cards sent through the mail?
A: Sometimes. It really depends on how busy my schedule is. Card alters are $10-30 depending on detail and subject. I can also do playmat sketches. Email me if you're interested and we can discuss details.
Q: How long does it take you to do a painting?
A: Anywhere from 20 to 40 hours depending on several factors including how many figures are in the painting, how large it is, and how soon the deadline is. A single figure piece printed small like on a TCG may take only 20 hours while a piece showing several figures and printed on a wraparound cover could take upwards of 40 hours. This includes the time it takes to collect reference and do thumbnails and sketches.
Q: What media do you work in?
A: Digital. Often switching between Painter and Photoshop based on what effect I’m trying to achieve. It simply can’t be beat for quickness and ability to make fixes. I often miss the smell of oil paints and the feel of brush on board but I'm just too slow at it.
Q: What is your favorite image you've painted?
A: I get asked this all the time and it's always a struggle to answer. My paintings are like my children. I invest lots of time into making each of them the best they can be and I could never pick a single favorite.
Q: I would like to buy an original painting. How come you don’t have any listed for sale on your site?
A: Since I work all digital, there is no physical piece of work in existence. Prints are available of most of my art though. Including high quality canvas prints.
Q: I would like to use some images off your site for my own web site, my gaming sessions, to print on a T-shirt, etc..
A: Only for charity or non profit fan sites. I don't provide high resolution digital files but you can use what you find on the site. If it's for a website, a reciprocal link to my site would be appreciated. Most of the work I've done is for companies who also hold copyright over the images. Honestly, they're more likely to come after you if they think you're infringing on their property.
Q: Where are you located?
A: Kansas City, Missouri, USA.
Q: How long have you been doing art and what inspired you to pursue a career in it?
A: I've been drawing as far back as I can remember. Most kids are exposed to art through drawing with crayons or chalk as a toddler. I just never stopped. As a child, the thing that inspired me the most to do the type of art I do was comic books. I was also influenced by Dungeons and Dragons. Movies such as "Star Wars" and 80s TV shows like "Battlestar Galactica" and "Buck Rogers" were big favorites as well. These all set me up for a lifelong love of creating Fantasy, Sci-Fi, and Comic Book art. Today it seems, I'm inspired daily from all the fantastic art, movies and games that are constantly being produced.
Q: I’m interested in doing what you do. How do I get started?
A: 1) Make sure you have strong fundamental drawing skills. You need to study and practice drawing anatomy, perspective, composition and all the essential elements to good drawing. Many learn this on their own or through books, peers, or web sites. Some learn best in a structured classroom setting. College may be best if you’re one of those people.
2) Look at your peers. You probably have a few favorite artists. What is it about their work that you love? Can you capture any of that in your own work? Be very careful though that you’re not simply copying.
3) Once you feel your art is ready. Submit, submit, submit. You will probably get rejected or worse yet, ignored, but don’t let it get you down. After all, you’re competing for work with seasoned pros here. Have a thick skin and try to take what you can from any criticism you get. Criticism of your work is an opportunity for improvement (as long as it’s well-founded criticism). Some small press companies pay VERY little but can still be a good place for young artists to get acquainted with the process of doing freelance work. Try not to undersell yourself however. When artists work too cheaply they devalue their work and hurt the industry. NEVER accept work from companies that want you to work for free. These kind of deals almost never work out well. You’re better off doing portfolio pieces on your own.
4) If you do get some work, make sure to be professional and do the best job you can. This is your best opportunity to make a good impression. Be sure to meet your deadlines and follow the Art Directors requests without being difficult. Art Directors talk to other Art Directors, and you want them to have only good things to say when your name comes up.